> Forest of True Sight > Questions & Answers Reload this Page Completely new to the game, several basic questions.
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Old Aug 24, 2010, 03:02 AM // 03:02   #21
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Yes, you are now in Ascalon after the big Charr attack. This is the beginning of the storyline that goes through Prophecies and Eye of the North into Guild Wars 2. The Factions and Nightfall campaigns are sort of sidebars to that storyline that tie into each other at the end.
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Old Aug 24, 2010, 07:03 AM // 07:03   #22
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@trekfan92 - the secondary profession warrior for the ranger is fine. You don't really have to worry about it, because later in the game you can change your secondary profession to all the others.

@Moonwalker1982 - If you like the character you created, keep it on hold for a while, and meanwhile create another one and start again in pre-searing (beautiful) ascalon and do all the side quests. Don't take a secondary profession until you've done everything and mapped the whole place out. This is for two reasons: 1. You will really get a feel for the place and a sense of what ascalon was before the "searing". You become emotionally attached to the place and it helps to understand the lore and fight against the charr. 2. Since pre-searing ascalon is the 'training' area its pretty easy to get gold and materials so when you leave it to post-searing ascalon you will be comfortable (i usually have about 10K in gold + before i leave, others get twice as much and more before they leave). You will be able to upgrade your armor and weapons, making it easier to kill things and not die as often. In addition, you will have leveled at least up to level 8 and it will also help make doing the missions and quests easier.

For a pre-searing checklist, see http://guildwars.wikia.com/wiki/Pre-Searing_checklist

For a pre-searing guide, see http://guildwars.wikia.com/wiki/Pre-Searing_guide and http://www.guildwarsguru.com/content...lon-id1264.php.

You can also ask questions in game and someone will always be helpful. I find the community friendly.
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Old Aug 24, 2010, 10:56 AM // 10:56   #23
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I just checked that quest list , wow..i certainly missed alot of quests. I will start over then, and i will think carefully about my second profession. I think a combination of Warrior with a elementalist woulld be cool. At the same time i like the idea of having an animal companion with the ranger...hmmm.
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Old Aug 24, 2010, 12:45 PM // 12:45   #24
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Warrior/Ranger is good, because as you noted, it gives you the fun of a pet. But don't worry overmuch about your secondary. You won't really have much room on your skill bar for anything but warrior skills for quite awhile. By the time you want to experiment, you will have reached the Crystal Desert where you can gain the ability to change your secondary profession.
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Old Aug 24, 2010, 02:13 PM // 14:13   #25
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I agree with Darcy - don't be overly concerned about your secondary at this point. You will not have your full number of attribute points and only a limited number of skills, so it's best to just concentrate on your primary for now. Now that a pet only requires one skill slot, /R is a ok choice. However, the main benefit of a pet at this point, is as a "body-blocker", which is not as useful for a warrior.

(It used to require that you equipped both Charm Animal and Comfort Animal to bring a pet - now you only need one of them.)

Last edited by Quaker; Aug 24, 2010 at 02:16 PM // 14:16..
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Old Aug 24, 2010, 11:40 PM // 23:40   #26
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That IS very good to know, that i can actually change my second profession. But damn it's just hard to choose what primary profession i want. Yesterday i saw some videos of GW2 of the Elementalist i think, she was shooting fire and water and what not, looked really cool. I could go for one like that, but at the same time i really like swords though, so Warrior. But a Ranger is cool too with the bow and animal companion, damn!!!

I am used to JRPGS and RPGS like Fallout 3 and Oblivion, where you don't really choose a profession in that way. At least, not so many.
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Old Aug 26, 2010, 09:13 PM // 21:13   #27
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Ok, right now i'm a Warrior-Mesmer and i am in old Ascalon now, i really grew tired of all the sidequests in Pre so i decided to leave, plus dat alotta people online said it was fine to leave. I am at level 6 or 7 now.

Anyway, i am now doing quests for the dude that Tydus doesn't want grant access to, i forgot his name. But are these sidequests or story quests? Also...it's kinda too bad that i dont see any other players doing the missions i am doing. Guess i am one of the few that really is at the beginning of the game. I was in Europe but i changed it to American, so there's more people there. I just wonder...how long until i will actually see real players doing quests and so they can help me out, or i help them out?
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Old Aug 26, 2010, 10:18 PM // 22:18   #28
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Hey Moon. :} As far as your question about players doing quests goes, one big thing to remember about Guild Wars is that the entire game is instanced. Meaning you can't walk out of an outpost and see other players doing things in explorable areas because you have your own personal copy of the map that you're in. If you want to do quests with other players, you have to team up with them in towns and then leave as a group. There are plenty of higher-leveled people willing to help out a new player with quests. It might be a bit harder to find other players that want to do side-quests together, since that's a poor way to make money and level up.

Stand around in Ascalon and spam Local chat with 'LFG for questing in Ascalon!'. LFG = Looking for Group.
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Old Aug 27, 2010, 05:10 AM // 05:10   #29
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Quote:
Originally Posted by Moonwalker1982 View Post
Ok, right now i'm a Warrior-Mesmer and i am in old Ascalon now, i really grew tired of all the sidequests in Pre so i decided to leave, plus dat alotta people online said it was fine to leave. I am at level 6 or 7 now.

Anyway, i am now doing quests for the dude that Tydus doesn't want grant access to, i forgot his name. But are these sidequests or story quests? Also...it's kinda too bad that i dont see any other players doing the missions i am doing. Guess i am one of the few that really is at the beginning of the game. I was in Europe but i changed it to American, so there's more people there. I just wonder...how long until i will actually see real players doing quests and so they can help me out, or i help them out?
When you press "L" to bring up your quest log, you will see categories that the quests fit under. The quests under "primary quests" will be the ones directly related to the story line, that will push you through the game. Any others are side quests and arent essential to getting through the game.

This changes a bit in the Eye of the north expansion, though. But by the time you start playing the expansion you will probably know everything, so i wont bother explaining it :P
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Old Aug 27, 2010, 06:36 AM // 06:36   #30
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Moonwalker, I would highly disagree with people who say not to bother too much with PreSearing, and the quests there. Those quests give you skills and a chance to understand how your character and their skills work.

I never left Pre until I had completed everything there was to do there (about lvl 9).

Once you leave Pre, there are a lot of quests that will unlock skills for you. I recommend you do them all. Especially for someone totally new to the game. It will save you having to "buy" these skills later and give you a chance to explore different kinds of play.

Do not be in a big hurry. Enjoy your play time, learn how to really play the professions you choose. Don't let the game become about the "stuff" there will always be more and better. Don't fall into bad habits of skipping through stuff, or getting "runs" it will make you a lesser player in the long run.
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Old Aug 27, 2010, 10:20 AM // 10:20   #31
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Moonwalker, One thing that can make people regret leaving pre searing early is the free skills. Free skills comes as a reward after completing certain quests. Starting from Post searing, you will need to buy a lot of skills from the skill NPC. This will cost a lot of money if you rely on buying skills all the time.

If you've make sure you got all the free skills you can get from pre searing and will not miss the charming/beautiful world from the pre searing anymore, go off to your real adventure.

Also, best thing about GW is that, you will never be forced to play compulsively every time. You can just play normally whenever you got the time to and be fine.
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Old Aug 28, 2010, 05:18 AM // 05:18   #32
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Beauty is truth, truth beauty,???that is all
Ye know on earth, and all ye need to know.

That and:

Martial_Weapon_Damage = (((1+Customize_Bonus) * (1+Inscription_Bonus) * RandomRoll{Weapon_Min, Weapon_Max} * 2^((((5 * Mastery) - (3 * Max{0, (Mastery - (2 + RoundDown(Level/2)))}) - Defender_Armor)/40))) + Armor_Ignoring_Plus_Damage) * ((1+Global_Multiplier1) * (1+Global_Multiplier2) * ...)

If you don't meet weapon's req, Weapon_Min and Weapon_Max are replaced with lower values (probably equal to the min and max on a no-req version of that weapon).

Effect of critical hit is that the weapon automatically rolls max damage for that hit and insert "+20" before the "- Target_Armor."

Chance_to_Critical_Hit = 1 - ((1 - Source1%)*(1 - Source2%)*...) where Source1% is the base chance to critical, which is:

Base_Crit_Chance = (0.01*Mastery) + ((1 - (0.01*Mastery)) * 0.5 * 2^(((8*AttackerLvl) + (4*Mastery) + (6 * Min{Mastery, ((AttackerLvl + 4)/2)}) - (15* DefenderLvl) - 100) / 40))

Caster_Weapon_Damage = (((1+Customize_Bonus) * (1+Inscription_Bonus) * RandomRoll{Weapon_Min, Weapon_Max} * 2^((((AttackerLvl * 3) - Defender_Armor)/40))) + Armor_Ignoring_Plus_Damage) * ((1+Global_Multiplier1) * (1+Global_Multiplier2) * ...)

Armor_Respecting_Spell_Damage = ((Listed_Damage * 2^((((AttackerLvl * 3) - Defender_Armor)/40))) + Armor_Ignoring_Plus_Damage) * ((1+Global_Multiplier1) * (1+Global_Multiplier2) * ...)

In most cases, MonsterArmor = Lvl*3 + ClassBonus +/- RaceBonusOrPenalty

% Chance of Event generally stacks multiplicatively, not additively.

Most effects that you'd want to stack have a cap; check wiki to find out what it is.

Have fun!
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